Been working on this for a while now, and I'm gonna use it in an animation for my major project next year at uni; I guess I'm in the same boat as Bounce. I made the fairmont cos it's been a great car to us and I really like em. Made it in 3DSMAX6 and used some photos i took of the old fairmont for a 360view thing, and had to keep running back and forth for hours on end finetuning the lights. I can imagine I'll probably be doing some tweaking some time down the track as you'll always notice something or never completely be happy with how something looks. So some time next year, expect a video, lol.
I was constantly tweaking that sloped strip under the windows that runs along the side of the car to get the shape of it right, and to get the hand-scoop area on the door handles was annoying; since I had already modeled the doors and was putting the door handles into them, I first tried a boolean subtract but as always, booleans cant do anything good if their life depends on it, so i had to slice it up, lol, which was hard to then get the surrounding area looking flush with everything else. I know what you mean about being over it, I actually stopped doing anything to it for about 3 weeks and then I thought, I wanna make the EB but I'm not gonna leave the BA unfinished. I'll get some rear shots up when I'm down with the rear lights, which are about 10000x more difficult to get looking good than the front.
I know what you mean.... When I made my doors I was going to just insert the handles at the end... it took alot of stuffing around. I ended up freezing the doors, which makes each polygon into around 50 small poly's. It worked, but was expensive.
As for the rear light, they drove me nuts.. in the end I went and took a photo of a rear light and textured it on. It really lets the back end down, but the detail in the lights is too over the top to get looking right.
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