Re: Centaur/Half Tracks in general: Why?
Ian Rawlings wrote:
> Hello peeps, something I've wondered for a while and was just reminded
> about in another post is the following question; other than them just
> being interesting, what's the point of a half-track? They're slower
> than a wheeled vehicle and less manoeverable than a full-track and
> don't have the climbing ability either. I can only think of a few
> * make use of an available platform, e.g. take a defender and whack
> some tracks on the back half, but would this save a significant
> amount over just designing a full-track in the first place?
> Especially considering the large amount of changes that would be
> required to the back half (entire new chassis most likely).
> * high-speed stability, it can't have been easy to get a tracked
> vehicle to turn at high-ish speeds using braked tracks, or at least
> it could have been rather dangerous trying to steer at high speeds
> using brake levers. Relatively easy to solve in other ways though
> * errr....
> * um....
> Any more? What's the point of them?
> Cheers all, off to Sodbury now!
The only point there has ever been for half tracks is that they use an
existing platform to provide a vehicle with low ground pressure and good
traction. For a given ability on soft ground this will generally give a
vastly cheaper solution than a fully tracked vehicle would, but the
compromises are such that successful half tracks are extremely rare - how
many can you think of?